This makes running or rolling away from the attack unadvisable. However, this attack has long range in front of the Knight once the sword starts swinging down into the ground.It also leaps very high in the air, making it really easy to just run into him and avoid it completely. The jump itself doesn't deal any damage since it has no hitbox, and the Knight can only hit in front of him when the sword is going into the ground.Leaping Slam - Performs a huge jump, raising his greatsword behind its back, bringing it down when falling, and slamming it into the ground.They are easier to punish and have longer recovery time. It is advised to not get too close if possible to the King, and only hit him when he used his previous two moves.However, it's hitbox only starts at the end of the kick itself, meaning it's easy to roll through if one expects it to happen.
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